This is used by the Storyboard Engine in the polygon line drawing operations.
Applies To:
This algorithm has been adapted for use within the Storyboard Engine's polygon software rendering (swrender, fbdev) code.
Scanline edge-flag algorithm for antialiasing
Copyright (c) 2005-2007 Kiia Kallio kkallio@uiah.fi
http://mlab.uiah.fi/~kkallio/antialiasing/
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