Storyboard Engine

Storyboard Engine continues to move forward with the goal of providing our customers with a broad list of supported targets.

Changes

Raspberry Pi

Raspberry Pi swrender and OpenGL runtimes are now shipping

QNX Scaling

For QNX the -orender_mgr,scale option has been deprecated and has been replaced by -orender_mgr,window_w=display_width,window_h=display_height

FPS

The -oscreen_mgr,fps option has been deprecated

Gstreamer

Audio can now be paused using gstreamer.

Native Win32 Runtime Deprecation

This is a deprecation notice for the Win32 API-based renderer for Windows, Windows Compact 7, and Windows Embedded Compact 2013 platforms. The Win32 API renderer is being replaced with a Win32 software renderer that offers improved performance and rendering capability with other Storyboard platforms.

Windows Compact 7 (WinCompact7) Deprecation

This is a deprecation notice for the Windows Compact 7 platform. If ongoing support of this platform is of particular importance to you, please contact support@cranksoftware.com to discuss the deprecation timeline.

ffmpeg Plugin

The plugin now only starts automatically after it walks the model and finds actions that are part of the media plugin. The -offmpeg, forceload option can be passed to sbengine, forcing the ffmpeg plugin to start.

Frames Per Second Display

The FPS display format on the screen manager has changed and it no longer requires additional levels of verbosity to be output.

Subclipse

When following instructions to install Subclipse to connect to the Crank Public SVN, note that Subclipse is now located at https://dl.bintray.com/subclipse/releases/subclipse/latest/

Known Issues

Flickering Between Screen Transitions

fbdev is single buffered by default, which can cause flickering. Enabling a double buffered framebuffer with -orender_mgr,dblbuffer can resolve the issue.

9-Patch Image Rotation

The rotation of 9-patch images is not supported.

iOS Render Manager

We do not currently support multisampling on the iOS runtime.

ffmpeg Plugin

Due to the large ffmpeg size, you can remove if it isn’t needed to save space on resource-constrained target systems.