Storyboard Engine continues to move forward with the goal of providing our customers with a broad list of supported targets.
linux-x86-fbdev
linux-fsl-armle-fbdev
linux-fsl-armle-opengles_2.0-imx6
qnx-6_5-armv7le-opengles_2.0
The win32 opengles2.0 runtime is now compiled against the new PowerVR SDK to support the latest Intel graphics drivers.
The -orender_mgr,multisample=0 commandline option needs to be passed to the WEC2013 and ST Accordo5 OpenGL runtimes to run correctly.
"ERROR (1):ERROR: 505 : create_image_texture@2791" relates to running out of texture memory. Since the texture is purged when the image resource gets released you can use the resource manager "image" pool size option, i.e sbengine -oresource_mgr,image=4096 your_app.gapp, to get around this issue. This option enables you to manually set the image pool size. (By default sbengine will use all available memory) When the image pool size is reached, older images are released to create room for newer images.
3D layer rotation does not respect alpha. When a 3D layer, that has transparency, is rotated it gets rendered with a white fill.
Using the Yocto Jethro Linux kernel (3.14) with the boundary devices branch for the nitrogen6x you might encounter flickering graphics. If so, executing the following line resolves the issue ... echo 10 >/sys/devices/soc0/backlight_lvds0.17/backlight/backlight_lvds0.17/brightness