Sending Events to a Storyboard Application

Storyboard events contain string based names and a variable data field.  For this reason the event data must be serialized into a buffer for communication.  The Storyboard IO API provides the functions needed to both serialize your data and send the event.  The event you wish to send must first be serialized via a call to gre_io_serialize().  This will allocated a serialized data buffer for your event.  The event can then be sent via the gre_io_send() function.  Once the event has been sent the buffer can be reused or freed via a call to gre_io_free_buffer().

Note

Serialized buffers can be reused multiple times. The gre_io_serialize_buffer() function will resize or reallocate the buffer if the data being serialized is larger than the existing buffer. This is designed to cut down on repetitive memory allocation and deallocation churn.

Data parameters must be sent in order of descending alignment requirements. Example: 4u1 4u1 2u1 1s0 is good, 2u1 4u1 4u1 1s0 is not


gre_io_t                    *send_handle;
gre_io_serialized_data_t    *nbuffer = NULL;
const char                  *event_data = "my event data"

/*
 * Connect to a channel to send messages.
 */
send_handle = gre_io_open("my_channel", GRE_IO_TYPE_WRONLY);
  if(send_handle == NULL) {
    printf("Can't open send handle [%s]\n", argv[1]);
  return 0;
}
                  
/*
 * Send a named event containing no data payload
 */
nbuffer = gre_io_serialize(nbuffer, NULL,
             "my_event_name",
             NULL,
             NULL,
             0);

gre_io_send(send_handle, nbuffer);

/*
 * Send a named event with an additional string payload
 */
nbuffer = gre_io_serialize(nbuffer, NULL,
             "my_event_name",
             "1s0 data",
             event_data,
             strlen(event_data)+1);

gre_io_send(send_handle, nbuffer);
               

Event Naming Conventions

New events can be readily defined and are not required to contain a data payload. In this case their format string and data payload will be empty values.  When creating new events, it is appropriate to namespace the event definitions so that the names of events do not collide.  For example, the Storyboard framework reserves the name prefix of gre. for user interface events, and the timer functions all generate events that are prefixed with timer.

The use of events is closely coupled with the declaration and operation of actions. An action can only be invoked when an event matching the action definition is received. This results in a common design pattern where an action will perform sophisticated logic in an external script or program and then signal a completion action to run once the script work is complete.

Event >Action (script) >Work >Trigger Event >Action (completion)

Event Format String

The format string on the event is used to assist with decoding event data. This decoding is used in the action bindings, to allow a minimal amount of additional logic to be placed into the event matching code, and also by certain advanced actions, such as Lua scripts, that can symbolically access the event data in the context of the script.

The format string provides a description of how to interpret the memory block (typically a data structure) that is associated with the event as its data payload. The format string is relatively straightforward to create and uses blocks that are formatted as [numbytes][signed/unsigned][numelements][ ][name]. For the standard C data types the number formatting would look like:

1s0     --> Special null terminated string
1s1|1u1 --> 1 byte integer (int8_t uint8_t)
2s1|2u1 --> 2 byte integer (int16_t uint16_t)
4s1|4u1 --> 4 byte integer (int32_t uint32_t)
4f1     --> 4 byte floating point (IEEE754 float)
8s1|8u1 --> 8 byte integer (int64_t uint64_t)       

So, if you were transmitting a structure such as:

struct {
 int32_t    a;
 uint16_t   b;
};

Which is assumed to have a bytewise memory layout of:

[a|a|a|a|b|b]

You would use a format string of 4s1 a 2u1 b to describe the event.  

The event data field descriptions a and b are optional. They are used to give the data symbolic representation for clients and do not have to be named to match the C structure field values. The descriptions are used by clients of the event data to symbolically access the event data. The Lua script plugin, for example, will use the symbolic name information as keys to a table that stores the event data content, appropriately decoded based on the format string definition.

The format string provided describes the memory layout of the data associated with the event. Consequently it is important that the format string compensate for any alignment or compiler padding provided by inserting appropriate additional format entries to skip over unused bytes. This may require slight adjustments to the format string based on the CPU architecture or compiler settings regarding C structure alignment.