Write less glue logic and express your intent more succinctly with our improved Lua API's for UI variable access and Storyboard IO array data transfer support.
"ERROR (1):ERROR: 505 : create_image_texture@2791" relates to running out of texture memory. Since the texture is purged when the image resource gets released you can use the resource manager "image" pool size option, i.e sbengine -oresource_mgr,image=4096 your_app.gapp, to get around this issue. This option enables you to manually set the image pool size. (By default sbengine will use all available memory) When the image pool size is reached, older images are released to create room for newer images.
3D layer rotation does not respect alpha. When a 3D layer, that has transparency, is rotated it gets rendered with a white fill.
Storyboard Android crashes when accessing array values via the dot notation from the luajava bridge.
Data does not get updated automatically in a cloned text control on a scrolling layer that is created off screen using the win 32 runtime.