The following events are generated by optional Storyboard plugins.
Timer events are generated as a result of a timer action. See
documentation on the gra.timer
action for further information
about configuring timers.
The timer event name will be formatted as timer.[name]
where
name
is the value set as the name of the timer when the
action was defined.
Animation events are generated as a result of an animation action. See
documentation on the gra.animation
action for further
information about configuring animations.
When an animation is completed, an animation event will be fired. The
event name will be formatted as gre.animate.complete.[name]
where name
is the value set as the name of the animation when
the action was defined.
This event will be generated when an error has occurred with a OpenGL ES 2.0 runtime using the "error_event" option.
Format:
4s1 code 1s0 msg
code
:The code is the error code that is returned from the GL framework on the API call glGetError()
msg
:The msg is a human readable diagnostic message about the context of the error and any associated resources involved. For example: problems loading font or image resource textures will identify the image and font related to the error, other API calls will be identified by context of execution (ie GL function name, shader compilation).