Storyboard Engine Platform Specific Dependencies

The individual render managers implementation may have a dependency on third party libraries that may not be included in the standard operating system platform libraries.

The API of these libraries are used by the Storyboard Engine runtime, but the binary dependency is via a shared object.

All Simple Direct Media Layer (SDL) renderers

SDL

Used for rendering http://www.libsdl.org

All Simple Direct Media Layer (SDL), OpenGL ES 2.0, and Fujitsu Jade renderers.

zlib

Compression library, required by FreeType library http://www.zlib.net/


/* zlib.h -- interface of the 'zlib' general purpose compression library
  version 1.2.8, April 28th, 2013

  Copyright (C) 1995-2013 Jean-loup Gailly and Mark Adler

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.

  Jean-loup Gailly        Mark Adler
  jloup@gzip.org          madler@alumni.caltech.edu

*/