Plugin Event Definitions

The following events are generated by optional Storyboard plugins.

gre.gesture.up

Data:

int32_t gesture_num
int32_t time
                

gre.gesture.down

Data:

int32_t gesture_num
int32_t time
                

gre.gesture.left

Data:

int32_t gesture_num
int32_t time
                

gre.gesture.right

Data:

int32_t gesture_num
int32_t time
                

gre.screendump.complete

A screen dump action has completed.

timer.[name] Timer Events

Timer events are generated as a result of a timer action.  See documentation on the gra.timer action for further information about configuring timers.

The timer event name will be formatted as timer.[name]  where name is the value set as the name of the timer when the action was defined.

gre.animate.complete.[name] Animation Events

Animation events are generated as a result of an animation action.  See documentation on the gra.animation action for further information about configuring animations.

When an animation is completed, an animation event will be fired. The event name will be formatted as gre.animate.complete.[name] where name is the value set as the name of the animation when the action was defined.

gre.rendermgr.error

This event will be generated when an error has occurred with a OpenGL ES 2.0 runtime using the "error_event" option.

Format:

4s1 code 1s0 msg                        
                    

code :The code is the error code that is returned from the GL framework on the API call glGetError()

msg :The msg is a human readable diagnostic message about the context of the error and any associated resources involved. For example: problems loading font or image resource textures will identify the image and font related to the error, other API calls will be identified by context of execution (ie GL function name, shader compilation).