Certain operating system or rendering platforms require additional configuration parameters or extra environment variables. The following is a list of platform notes for setting up Storyboard Engine.
The most recent target configuration information is available in the online support forums for Storyboard Engine at www.cranksoftware.com/forums.
This build renders directly to the Linux framebuffer device (/dev/fb0). No other Graphical User Interface should be running when Storyboard is started as it assumes control of the framebuffer device. This build also uses the Freetype library for font loading and rendering.
For the ARM version a plugin is available which supports a touchscreen device through the use of tslib (libgre-plugin-tslib.so). This plugin will use the standard tslib environment variables in order to find and configure the touch device as follows:
export TSLIB_CONSOLEDEVICE=none |
export TSLIB_TSDEVICE=/dev/input/ts0 |
export TSLIB_CALIBFILE=/etc/pointercal |
export TSLIB_CONFFILE=/etc/ts.conf |
It is assumed that the touch device has been configured
previously. In order to configure the touch device please run the
ts_calibrate
which is part of the tslib
distribution or build for Linux systems.
If your application uses the Storyboard IO library then the Linux kernel must have SysV message queue support.
Alpha blending must be compiled in to the target WinCE image
To utilize the -v verbosity options, a console must be compiled in to the target WinCE image
Use command line option to pass SB_PLUGINS directory since WinCE does not support environment variables. Eg: sbengine -omodel_mgr,plugin_path="/Temp"
liblua.dll must reside in the same directory as sbengine.exe, due to the lack of a PATH environment variable