Storyboard Engine continues to move forward with the goal of providing our customers with a broad list of supported targets.
Instead of only having the ability to create Timers through Storyboard Designer, users can now dynamically create them from Lua.
Users now have the options of creating animations from the animation time line from within Storyboard Designer or programmatically from Lua.
IMX6 requires the FB_MULTI_BUFFER=2 environment variable to be set to prevent front-buffered drawing which causes animations to shear.