Storyboard events contain string based names and a variable data field. For
this reason the event data must be serialized into a buffer for communication.
The Storyboard IO API provides the functions needed to both serialize your data
and send the event. The event you wish to send must first be serialized via a
call to gre_io_serialize()
. This will allocated a serialized data
buffer for your event. The event can then be sent via the
gre_io_send()
function. Once the event has been sent the
buffer can be reused or freed via a call to
gre_io_free_buffer()
.
Serialized buffers can be reused multiple times. The
gre_io_serialize_buffer()
function will resize or
reallocate the buffer if the data being serialized is larger than the
existing buffer. This is designed to cut down on repetetive memory
allocation and deallocation churn.
gre_io_t *send_handle; gre_io_serialized_data_t *nbuffer = NULL; const char *event_data = "my event data" /* * Connect to a channel to send messages. */ send_handle = gre_io_open("my_channel", GRE_IO_TYPE_WRONLY); if(send_handle == NULL) { printf("Can't open send handle [%s]\n", argv[1]); return 0; } /* * Send a named event containing no data payload */ nbuffer = gre_io_serialize(nbuffer, NULL, "my_event_name", NULL, NULL, 0); gre_io_send(send_handle, nbuffer); /* * Send a named event with an additional string payload */ nbuffer = gre_io_serialize(nbuffer, NULL, "my_event_name", "1s0 data", event_data, strlen(event_data)+1); gre_io_send(send_handle, nbuffer);