Storyboard Engine Platform Specfic Dependencies

The individual render managers implementation may have a dependency on third party libraries that may not be included in the standard operating system platform libraries.

The API of these libraries are used by the Storyboard Engine runtime, but the binary dependency is via a shared object.

All Simple Direct Media Layer (SDL) renderers

SDL

Used for rendering http://www.libsdl.org

libz

Compression library, required by FreeType library http://www.zlib.net/

All OpenGL ES 2.0 renderers

libz

Compression library, required by FreeType library http://www.zlib.net/

All Fujitsu V03 renderers

libz

Compression library, required by FreeType library http://www.zlib.net/