gre.set_data( table )
Sets one or more items in the Storyboard application's data manager. Each index and value in the table passed in will be set in the data manager using the index’s name as the key.
Parameters:
table A table containing the variable to change as the key and the value to change it to as that key's value.
Example:
function lua_func( mapargs, stringargs ) local data_table = {} data_table["variable_name"] = "variable data" gre.set_data( data_table ) end
gre.get_data( val1 [ ,val2 , ...] )
Gets one or more data entries from the data manager. Each value passed in as a parameter has a lookup in the data manager using the value as the key. This function returns a table using all the values as indexes and the corresponding value is the data returned from the data manager. A nil is returned for any values that do not match a key in the data manager.
Parameters:
val1 One or more strings containing data manger variable keys to look up.
Returns:
A table containing the passed in arguments as keys and the resulting data manager values as
the values associated with those keys.
Example:
function get_data_fuc( mapargs, stringargs ) local data_table = {} data_table = gre.get_data("variable_name") print("variable_name = "..data_table["variable_name"]) end
gre.send_event( event_name, [channel] )
Send an event to the application or to a Storyboard IO channel. channel is an optional parameter and if channel is not passed then the channel will be chosen as follows:
If the environment variable GREIONAME is set then it will be used otherwise the default channel is used.
Parameters:
event_name A string containing the event to send
channel An optional Storyboard IO channel to send the event on, if not specified the
event is added directly into the current Storyboard application event queue
if neither the environment variable or global GREIONAME variable are set.
Example:
-- Send to the event to the application : gre.send_event("my_event") --To send the event to a Storyboard IO channel via parameters: gre.send_event("my_event", “io_channel_name”)
gre.send_event_target( event_name target [channel] )
Send an event to a targeted model element (control, layer instance or screen) using the model's fully qualified path. The channel is an optional parameter.
Parameters:
event_name A string containing the event to send
target A string containing the object to target the event to (see Storyboard IO)
channel An optional Storyboard IO channel to send the event on, if not specified the
event is added directly into the current Storyboard application event queue
if neither the environment variable or global GREIONAME variable are set.
Example:
-- Send to the event directed at a particular control target: gre.send_event("my_event", "my_layer.my_control")
gre.send_event_data ( event_name, format_string, data, [channel] )
Send an event with custom data to the application or to a Storyboard IO channel. data is a Lua table where the indexes match the values from the format string. channel is an optional parameter.
Parameters:
event_name A string containing the event to send
format_string A string format of the event data payload
data A table whose keys match up with the keys specified in the format_string
channel An optional Storyboard IO channel to send the event on, if not specified the
event is added directly into the current Storyboard application event queue
if neither the environment variable or global GREIONAME variable are set.
Example:
gre.greio_disconnect( channel )
This function forces any cached Storyboard IO channel connections to the specified channel to be closed. Subsequent calls using the same channel name will re-establish the connection to the channel if required.
Parameters:
channel The channel that is to be disconnected.
Example:
-- Send an event to a custom channel gre.send_event("StoryboardRocks", "my_channel") -- Close the cached connection to that channel gre.greio_disconnect("my_channel")
gre.touch( x , y, [channel] )
Send a touch event to the application at the co-ordinates passed in through the parameters. channel is an optional parameter
Parameters:
x The x position to simulate the touch event at
y The y position to simulate the touch event at
channel An optional Storyboard IO channel to send the event on, if not specified the
event is added directly into the current Storyboard application event queue
if neither the environment variable or global GREIONAME variable are set.
Example:
gre.key_up( code [channel] )
Send a key_up event to the application with the scancode passed in the parameters. channel is an optional parameter
Parameters:
code The utf-8 character code to inject
channel An optional Storyboard IO channel to send the event on, if not specified the
event is added directly into the current Storyboard application event queue
if neither the environment variable or global GREIONAME variable are set.
Example:
gre.key_down( code, [channel] )
Send a key_down event to the application with the scancode passed in the parameters. channel is an optional parameter
Parameters:
code The utf-8 character code to inject
channel An optional Storyboard IO channel to send the event on, if not specified the
event is added directly into the current Storyboard application event queue
if neither the environment variable or global GREIONAME variable are set.
Example:
gre.key_repeat( code, [channel] )
Send a key_repeat event to the application with the scancode passed in the parameters. channel is an optional parameter
Parameters:
code The utf-8 character code to inject
channel An optional Storyboard IO channel to send the event on, if not specified the
event is added directly into the current Storyboard application event queue
if neither the environment variable or global GREIONAME variable are set.
Example:
gre.redraw( x, y, width, height, [channel] )
Force a screen redraw. channel is an optional parameter. Specifying a x,y,width,height of 0 will result in a full screen refresh occuring.
Parameters:
x The x position of the redraw bounding box event
y The y position of the redraw bounding box event
width The width position of the redraw bounding box event
height The height position of the redraw bounding box event
channel An optional Storyboard IO channel to send the event on, if not specified the
event is added directly into the current Storyboard application event queue
if neither the environment variable or global GREIONAME variable are set.
Example:
gre.quit( [channel] )
Send QUIT event to application to force shutdown. channel is an optional parameter.
Parameters:
channel An optional Storyboard IO channel to send the event on, if not specified the
event is added directly into the current Storyboard application event queue
if neither the environment variable or global GREIONAME variable are set.
Example:
-- Send a quit message to the application gre.quit()
gre.layer_move( layer_name, dx, dy, x, y )
Move a layer to a new position. The layer_name is the name of the layer or a variable that is associated with the layer name. Setting dx and or dy will move the layer by the specified delta from its current position. Dx and dy can be 0 to set an absolute position using x and y.
Parameters:
layer_name The model full path of the layer to move
dx A delta from the current x position or 0 to move using x
dy A delta from the current y position or 0 to move using y
x The x position to move to in absolute co-ordinates
y The y position to move to in absolute co-ordinates
Example:
gre.control_move( control_name, dx, dy, x, y )
Move a controls to a new position. The control_name is the name of the control or a variable. Setting dx and or dy will move the layer by the specified delta from its current position. Dx and dy can be 0 to set an absolute position using x and y.
Parameters:
control_name The model full path of the control to move
dx A delta from the current x position or 0 to move using x
dy A delta from the current y position or 0 to move using y
x The x position to move to in absolute co-ordinates
y The y position to move to in absolute co-ordinates
Example:
gre.clone_control( template_name, new_control_name, layer_name, data )
Create a new control by cloning an existing control. The template_name, new_control_name and layer_name are manditory and the data parameter is optional. The data parameter is a table containing control data as listed below.
x, y, width, height, hidden, active
Parameters:
template_name The name of the control to clone
new_control_name The name for the new control, must be unique
layer_name The name of the layer to place this control on, must already exist
data Optional: A table with tags as the keys and the new values stored as the table's key values
Example:
function create_new_control() local dk_data = {} dk_data["x"] = 10 dk_data["y"] = 10 gre.clone_control("my_control", "my_new_control", "my_layer", dk_data) end
gre.delete_control( control_name, )
Delete a control from the model. The control must be a control which was dynamically created with the clone_control function.
Parameters:
control_name The name of the control to delete
Example:
function delete_control() gre.delete_control("my_control") end
gre.get_control_attrs( control_name tags ... )
Get attributes for a control. Key name is the name of the control or a variable. Tags can be a list of the following values:
x, y, width, height, hidden, active
A table with the results is returned.
Parameters:
control_name The model full path of the control to get information about
tags One or more tags as strings
Returns:
A table containing the tags as keys with the associated table value being the Storyboard
value associated with that tag.
Example:
function check_if_hidden() local dk_data = {} -- check if my_control is currently hidden dk_data = gre.get_control_attrs("my_control", "hidden") if dk_data["hidden"] == 1 then print("my_control is currently hidden") else print("my_control is currently visible") end end
gre.set_control_attrs( control_name, tag_table )
Set attributes for a control. The control_name is the name of the control or a variable. The tag_table contains the tags and values for the attributes to set.
x, y, width, height, hidden, active
Parameters:
control_name The model full path of the control to change attributes on
tag_table A table with tags as the keys and the new values stored as the table's key values
Example:
function set_control_hidden() local dk_data = {} dk_data["hidden"] == 1 gre.set_control_attrs("my_control", dk_data) end
gre.get_layer_attrs( layer_name tags... )
Get attributes for a layer. Key name is the name of the layer or a variable. Tags can be a list of the following values:
x, y, alpha, hidden, active
A table with the results is returned.
Parameters:
layer_name The model full path of the layer to get information about
tags One or more tags as strings
Returns:
A table containing the tags as keys with the associated table value being the Storyboard
value associated with that tag.
Example:
function check_if_hidden() local dk_data = {} -- check if my_layer is currently hidden dk_data = gre.get_layer_attrs("my_layer", "hidden") if dk_data["hidden"] == 1 then print("my_layer is currently hidden") else print("my_layer is currently visible") end end
gre.set_layer_attrs( layer_name, tag_table )
Set attributes for a layer. Key name is the name of the layer or a variable. Table contains the tags and values for the attributes to set.
alpha, hidden, active, x, y
Parameters:
layer_name The model full path of the layer to change attributes on
tag_table A table with tags as the keys and the new values stored as the table's key values
Example:
function set_layer_hidden() local dk_data = {} dk_data["hidden"] == 1 gre.set_layer_attrs("my_layer", dk_data) end
gre.set_layer_attrs_global( layer_name, table )
Set attributes for a layer globally on all instances of the layer on all screens. The layer_name is the name of the layer or a variable. Table contains the tags and values for the attributes to set.
alpha, hidden, active, x, y
Parameters:
layer_name The model full path of the layer to change attributes on
tag_table A table with tags as the keys and the new values stored as the table's key values
Example:
gre.get_table_attrs( table_name, tags )
Get attributes for a table. Key name is the name of the control or a variable. Tags can be any of the control tags mentioned in section 6.1.12 and any of the following values:
The number of rows in the table
The number of columns in the table
The number of visible rows in the table
The number of visible columns in the table
The active cell row
The active cell column
The row index of the upper left column
The column index of the upper left column
Parameters:
table_name The model full path of the table to get information about
tags One or more tags as strings
Returns:
A table containing the tags as keys with the associated table value being the Storyboard
value associated with that tag.
Example:
function check_if_hidden() local dk_data = {} -- Get the active row/column dk_data = gre.get_table_attrs("my_table", "active_row", "active_col") print("Active Cell: " .. tostring(dk_data["active_row"] .. "," .. tostring(dk_data["active_col"])) end
gre.get_table_cell_attrs( table_name, row, col, tags ... )
Get attributes for a table cell. table_name is the name of the table. Tags can be a list of the following values:
x, y, width, height, hidden
A table with the results is returned.
Parameters:
table_name The model full path of the table to get information about
row The row of the table to get information on
col The column of the table to get information on
tags One or more tags as strings
Returns:
A table containing the tags as keys with the associated table value being the Storyboard
value associated with that tag.
Example:
function check_if_hidden() local dk_data = {} -- check if my_control is currently hidden dk_data = gre.get_table_cell_attrs("my_table", 1, 1, "hidden") if dk_data["hidden"] == 1 then print("cell 1.1 of my_table is currently hidden") else print("cell 1.1 of my_table is currently visible") end end
gre.get_string_size( font, font_size, string, length, width )
Calculate the area in pixels which the given string will occupy on the screen. Optionally calculate how many characters can fit into a predefined screen area.
Parameters:
string The string to render
font The name of the font to render int
font_size The size of the font to render in
string_length The length of the string to render or 0 for all (optional)
width A clipping width (in pixels) for the string, used to calculate how many characters fit
(optional, by default there is no clip)
Returns:
A table containing the following entries:
"nbytes" number of bytes that will fit in the clip
"nchars" number of characters that will fit in clip
"width" string width in pixels as clipped by clip width
"height" string height in pixels
"line_height" height in pixels of the specified font
gre.resolve_data_key( key1 [, key2, ...] )
This function allows Lua scripts to resolve Storyboard context variables to a fully qualified name based on the current execution context.
Parameters:
key1 ... One or more string arguments containing the variable to resolve.
Returns:
A table containing the arguments provided on input as keys with the values being the
resolved data value.
Example:
-- Resolve the application my_var to a fully qualified name local varname = "${app:my_var}" local dv = gre.resolve_data_key(varname) print("Full path for ${app:my_var} is " .. dv[varname])
gre.load_resource( pool_name, resource_name )
This function will force the loading of a resource, such as an image or font, into the Storyboard application. This can be used in order to avoid load time delays that may be incurred as resoruces are lazy loaded into the application.
Parameters:
pool_name The resource pool that the resource should be loaded into
resource_name The name of the resource that is to be loaded
Example:
-- Call this on app init to pre-load the tree.jpg image into the cache function on_app_init(mapargs) gre.load_resource("image", "images/tree.jpg") end
gre.dump_resource( pool_name, resource_name )
This function performs the opposite of the gre.load_resource
call and removes a resource from the specified resource pool cache.
Parameters:
pool_name The resource pool that the resource should be removed from
resource_name The name of the resource that is to be removed
Example:
-- Force the tree.jpg image out of the cache, image will reload as required function flush_tree_image() gre.dump_resource("image", "images/tree.jpg") end
gre.walk_pool( pool_name, )
This function reports on the memory used by all of the resources loaded into a particular resource pool.
Parameters:
pool_name The resource pool whose content should be reported
Returns:
A table is returned with keys as the resources that are contained in the pool and values
indicating the number of bytes that a particular resource is using within the system.
Example:
-- Display the content of the current image cache function show_image_cache(mapargs) print("Images") local data = gre.walk_pool("image") for k,v in pairs(data) do print(" ".. tostring(k) .. "=" .. tostring(v)) end end
gre.mstime()
Retrieve the current time in milliseconds. This call provides a higher
resolution than the standard Lua os.clock()
or
os.date()
functions.
Returns:
The current time in milliseconds.
Example:
-- Time an operation local s = gre.mstime() my_function() local e = gre.mstime() print("my_function took " .. tostring(e - s) .. "ms")
gre.env(
string_key
)
or
gre.env(
table
)
Return information about the Storyboard runtime environment. The input can be either a single string containing the key to look up or a table of keys for variables to match. The following table describes the available keys:
The target operating system
The target processor
The dimensions of the screen width
The dimensions of the screen height
The name of the currently active screen
Parameters:
Returns:
If a single string is provided as an input argument, just a single data value for that argument is returned
If a table is provided as an input argument, then a table with key/value pairs corresponding to the keys
of the input argument and the results they provide.
Example:
-- Get the target OS for dynamic module loading local os = gre.env("target_os") print("Running on target OS: " .. tostring(os))