Text shaping for complex scripts has been added as a new plugin and is supported on MacOS, QNX and most Linux platforms that use FreeType as their font manager. This allows complex text scripts such as Thai to be properly rendered without the use of third party commercial integrations to Storyboard Engine:
https://en.wikipedia.org/wiki/Complex_text_layout
A new text overflow option that enables individual character wrapping has been added to the Storyboard text render extension.
The Performance Log Editor (for .plog files) has received a makeover. It is faster to load, handles large log files more capably and re-organizes the information presented to allow you to dig into issues more effectively. It’s just way better!
Support for 9-patch (9-slice) images that can be loaded directly from flash further reducing the dynamic memory requirements for scalable UI’s on embedded platforms.
A number of enhancements have been made to for deep embedded C/C++ application developers using the C Callbacks action feature and the Storyboard API.
The export is available directly in the context of the standard export dialog, not just as a standalone exporter.
Model objects such as controls and layers that are going to be used within C/C++ code can be given symbolic names in their properties that can be used to isolate changes to C/C++ code as the application UI is refactored. Look for this new label in the properties panel.
The Storyboard API has been enhanced with new accessor functions that make it easier to read, write and manipulate variable values from the Storyboard Engine. We also took the opportunity to clarify the previous API’s with new data types that add absolute clarity to how memory and resources are to be managed through this API.