Storyboard events contain string based names and a variable data field. For
this reason the event data must be serialized into a buffer for communication.
The Storyboard IO API provides the functions needed to both serialize your data
and send the event. The event you wish to send must first be serialized via a
call to gre_io_serialize()
. This will allocated a serialized data
buffer for your event. The event can then be sent via the
gre_io_send()
function. Once the event has been sent the
buffer can be reused or freed via a call to
gre_io_free_buffer()
.
Note | |
---|---|
Serialized buffers can be reused multiple times. The
Data parameters must be sent in order of descending alignment requirements. Example: 4u1 4u1 2u1 1s0 is good, 2u1 4u1 4u1 1s0 is not |
gre_io_t *send_handle; gre_io_serialized_data_t *nbuffer = NULL; const char *event_data = "my event data" /* * Connect to a channel to send messages. */ send_handle = gre_io_open("my_channel", GRE_IO_TYPE_WRONLY); if(send_handle == NULL) { printf("Can't open send handle [%s]\n", argv[1]); return 0; } /* * Send a named event containing no data payload */ nbuffer = gre_io_serialize(nbuffer, NULL, "my_event_name", NULL, NULL, 0); gre_io_send(send_handle, nbuffer); /* * Send a named event with an additional string payload */ nbuffer = gre_io_serialize(nbuffer, NULL, "my_event_name", "1s0 data", event_data, strlen(event_data)+1); gre_io_send(send_handle, nbuffer);