An engine execution environment is provided for each supported operating system, architecture and rendering system. The target system should be configured with the Engine (sbengine) and plugins required for the target application. All plugins are loaded via the SB_PLUGINS environment variable and all libraries are loaded via the LD_LIBRARY_PATH environment variable.
For example assuming a Storyboard Engine installation located at
/home/crank/linux-imx6yocto-armle-opengles_2.0-obj
then you might
configure the following environment variables:
export SB_PLUGINS=/home/crank/linux-imx6yocto-armle-opengles_2.0-obj/plugins export LD_LIBRARY_PATH=/home/crank/linux-imx6yocto-armle-opengles_2.0-obj/lib
On Windows systems, there is no LD_LIBRARY_PATH
so the PATH
environment
variable should be used instead. Similarly on MacOS, DYLD_LIBRARY_PATH
should be
used instead of LD_LIBRARY_PATH