Storyboard Lua API

gre.SCRIPT_ROOT

gre.SCRIPT_ROOT
                    

This is a variable that is filled in by the Storyboard Engine to contain the value of the project's scripts directory.

The gre.SCRIPT_ROOT variable provides a convenient way to reference the file resources in a location independent, project relative, fashion. When used in conjunction with the gre.env() function, the gre.SCRIPT_ROOT can provide an effective way to configure the search path for extra Lua modules.


Example:
                    

 local data_file = gre.SCRIPT_ROOT .. "/input_data.csv"
                    

gre.set_data

 gre.set_data(
    table
 )
            

Sets one or more items in the Storyboard application's data manager.  Each index and value in the table passed in will be set in the data manager using the index’s name as the key.


Parameters:
    
        table A table containing the variable to change as the key and the value to change it to as that key's value.

Example:
            

function lua_func( mapargs )
  local data_table  = {}
  data_table["variable_name"] = "variable data"
  gre.set_data( data_table )
end
            

gre.get_data

gre.get_data( 
    val1 
    [ ,val2 , ...] 
) 
            

Gets one or more data entries from the data manager. Each value passed in as a parameter has a lookup in the data manager using the value as the key. This function returns a table using all the values as indexes and the corresponding value is the data returned from the data manager. A nil is returned for any values that do not match a key in the data manager.


Parameters:
    
        val1    One or more strings containing data manger variable keys to look up.
        
Returns:

        A table containing the passed in arguments as keys and the resulting data manager values as
        the values associated with those keys.

Example - Accessing Control Variables:
            

function get_data_fuc( mapargs )
  local data_table  = {}
  --When accessing control variables, use the following qualified model path Layer.Control.Variable
  data_table = gre.get_data("layer_name.control_name.variable_name")
  print("control_variable_name = "..data_table["layer_name.control_name.variable_name"])
end
            


Example - Accessing Layer Variables:
                    

function get_data_fuc( mapargs )
  local data_table  = {}
  --When accessing layer variables, use the following qualified model path Layer.Variable
  data_table = gre.get_data("layer_name.variable_name")
  print("layer_variable_name = "..data_table["layer_name.variable_name"])
end
            

gre.send_event

gre.send_event(
    event_name,
    [channel]
)
            

Send an event to the application or to a Storyboard IO channel.  channel is an optional parameter and if channel is not passed then the channel will be chosen as follows:

If the environment variable GREIONAME is set then it will be used otherwise the default channel is used.


Parameters:
    
        event_name    A string containing the event to send
        channel       An optional Storyboard IO channel to send the event on, if not specified the
                      event is added directly into the current Storyboard application event queue
                      if neither the environment variable or global GREIONAME variable are set.
        
Example:
            

-- Send to the event  to the application : 
gre.send_event("my_event")

--To send the event to a Storyboard IO channel via parameters:
gre.send_event("my_event", “io_channel_name”)
            

gre.send_event_target

gre.send_event_target(
    event_name,
    target,
    [channel]
)
            

Send an event to a targeted model element (control, layer instance or screen) using the model's fully qualified path. The channel is an optional parameter.


Parameters:
        
        event_name    A string containing the event to send
        target        A string containing the object to target the event to (see Storyboard IO)
        channel       An optional Storyboard IO channel to send the event on, if not specified the
                      event is added directly into the current Storyboard application event queue
                      if neither the environment variable or global GREIONAME variable are set.
        
Example:
            

-- Send to the event directed at a particular control target: 
gre.send_event("my_event", "my_layer.my_control")
            

gre.send_event_data

gre.send_event_data (  
    event_name, 
    format_string, 
    data, 
    [channel] 
)
            

Send an event with custom data to the application or to a Storyboard IO channel.   data is a Lua table where the indexes match the values from the format string. channel is an optional parameter.


Parameters:
        
        event_name    A string containing the event to send
        format_string A string format of the event data payload 
        data          A table whose keys match up with the keys specified in the format_string 
        channel       An optional Storyboard IO channel to send the event on, if not specified the
                      event is added directly into the current Storyboard application event queue
                      if neither the environment variable or global GREIONAME variable are set.
Example:
            

gre.receive_event

gre.receive_event(
    channel
)
            

Receive an event from a Storyboard IO channel.  This is a blocking call and works best when used on a separate Lua thread.


Parameters:
    
        channel    A Storyboard IO channel to receive the event on.

Returns:

        event       A table containing the name, target, format and a data table from a received event.     
        
Example:
            

-- Receive a Storyboard IO event with data payload x, y, z: 
ev = gre.receive_event("my_channel")

if ev ~= nil then
    print(ev.name)

    for k,v in pairs(ev.data) do
        print(tostring(k).." "..tostring(v))
    end
end

--To disconnect from my_channel:
gre.greio_disconnect("my_channel", true)
            

gre.greio_disconnect

gre.greio_disconnect(
    channel,
    [is_receive_channel]
)		      
		    

This function forces any cached Storyboard IO channel connections to the specified channel to be closed. Subsequent calls using the same channel name will re-establish the connection to the channel if required.


Parameters:

            channel    The channel that is to be disconnected. 
            is_receiving    An optional boolean parameter.  
                                            -True if closing a receiving channel.
                                            -False or no argument if closing a sending channel.
            
Example:
    

-- Send an event to a custom channel 
gre.send_event("StoryboardRocks", "my_channel")
-- Close the cached connection to that channel
gre.greio_disconnect("my_channel")
            

gre.touch

gre.touch( 
    x ,
    y, 
    [channel] 
)                
            

Send a touch event to the application at the co-ordinates passed in through the parameters.  channel is an optional parameter


Parameters:
        
        x           The x position to simulate the touch event at
        y           The y position to simulate the touch event at
        channel     An optional Storyboard IO channel to send the event on, if not specified the
                    event is added directly into the current Storyboard application event queue
                    if neither the environment variable or global GREIONAME variable are set.
Example:
            

gre.key_up

gre.key_up(
    code,
    [channel]
)
            

Send a key_up event to the application with the scancode passed in the parameters. channel is an optional parameter


Parameters:
        
        code        The utf-8 character code to inject
        channel     An optional Storyboard IO channel to send the event on, if not specified the
                    event is added directly into the current Storyboard application event queue
                    if neither the environment variable or global GREIONAME variable are set.
Example:
            

gre.key_down

gre.key_down( 
    code, 
    [channel]
)                
            

Send a key_down event to the application with the scancode passed in the parameters. channel is an optional parameter


Parameters:
        
        code        The utf-8 character code to inject
        channel     An optional Storyboard IO channel to send the event on, if not specified the
                    event is added directly into the current Storyboard application event queue
                    if neither the environment variable or global GREIONAME variable are set.
Example:
            

gre.key_repeat

gre.key_repeat(
    code,
    [channel]
)
            

Send a key_repeat event to the application with the scancode passed in the parameters. channel is an optional parameter


Parameters:
        
        code        The utf-8 character code to inject
        channel     An optional Storyboard IO channel to send the event on, if not specified the
                    event is added directly into the current Storyboard application event queue
                    if neither the environment variable or global GREIONAME variable are set.
Example:
            

gre.redraw

gre.redraw(
    x, 
    y, 
    width, 
    height, 
    [channel]
)
            

Force a screen redraw.  channel is an optional parameter. Specifying a x,y,width,height of 0 will result in a full screen refresh occurring.


Parameters:
        
        x           The x position of the redraw bounding box event
        y           The y position of the redraw bounding box event
        width       The width position of the redraw bounding box event
        height      The height position of the redraw bounding box event
        channel     An optional Storyboard IO channel to send the event on, if not specified the
                    event is added directly into the current Storyboard application event queue
                    if neither the environment variable or global GREIONAME variable are set.
Example:
            

gre.quit

gre.quit(
    [channel]
)
            

Send QUIT event to application to force shutdown.  channel is an optional parameter.


Parameters:
                
        channel     An optional Storyboard IO channel to send the event on, if not specified the
                    event is added directly into the current Storyboard application event queue
                    if neither the environment variable or global GREIONAME variable are set.

Example:
            

-- Send a quit message to the application
gre.quit()
            

gre.move_layer

gre.move_layer(
    layer_name,
    dx,
    dy,
    x,
    y
)
            

Move a layer to a new position.  The layer_name is the name of the layer or a variable that is associated with the layer name. Setting dx or dy will move the layer by the specified delta from its current position. The  dx and dy values can be 0 to set an absolute position using the x and y values only.


Parameters:
        
        layer_name  The model full path of the layer to move
        dx          A delta from the current x position or 0 to move using x
        dy          A delta from the current y position or 0 to move using y
        x           The x position to move to in absolute co-ordinates
        y           The y position to move to in absolute co-ordinates

Example:
            

gre.move_control

gre.move_control(
    control_name,
    dx,
    dy,
    x,
    y
)
            

Move a controls to a new position.  The control_name is the name of the control or a variable.  Setting dx and or dy will move the layer by the specified delta from its current position.  The  dx and dy values can be 0 to set an absolute position using the x and y values only.


Parameters:
        
        control_name    The model full path of the control to move
        dx              A delta from the current x position or 0 to move using x
        dy              A delta from the current y position or 0 to move using y
        x               The x position to move to in absolute co-ordinates
        y               The y position to move to in absolute co-ordinates

Example:
            

gre.clone_control

gre.clone_control(
    template_name, 
    new_control_name,
    layer_name,
    data
)                
            

Create a new control by cloning an existing control. The template_name, new_control_name and layer_name are required and the data parameter is optional. The data parameter is a table containing control data as listed below.

        x,  y, width, height, hidden, active


Parameters:
        
        template_name     The name of the control to clone
        new_control_name The name for the new control, must be unique
        layer_name The name of the layer to place this control on, must already exist
        data Optional: A table with tags as the keys and the new values stored as the table's key values 
       
Example:
            

function create_new_control()
  local dk_data = {}
  dk_data["x"] = 10
  dk_data["y"] = 10
  gre.clone_control("my_control", "my_new_control", "my_layer", dk_data)        
end
            

gre.delete_control

gre.delete_control(
    control_name, 
)                
            

Delete a control from the model. The control must be a control which was dynamically created with the clone_control function.


Parameters:
        
        control_name     The name of the control to delete
       
Example:
            

function delete_control()
  gre.delete_control("my_control")        
end
            

gre.get_control_attrs

gre.get_control_attrs(
    control_name
    tags ...
)
            

Get attributes for a control.  Key name is the name of the control or a variable.  Tags can be a list of the following values:

        x, y, width, height, hidden, active, zindex

A table with the results is returned.


Parameters:
        
        control_name    The model full path of the control to get information about
        tags            One or more tags as strings 
       
Returns:

        A table containing the tags as keys with the associated table value being the Storyboard
        value associated with that tag.

Example:
            

function check_if_hidden()
  local dk_data = {}
  -- check if my_control is currently hidden
  dk_data = gre.get_control_attrs("my_control", "hidden")
  if dk_data["hidden"] == 1 then
    print("my_control is currently hidden")
  else
    print("my_control is currently visible")
  end
end
            

gre.set_control_attrs

gre.set_control_attrs(
    control_name, 
    tag_table
)                
            

Set attributes for a control.  The control_name is the name of the control or a variable. The tag_table contains the tags and values for the attributes to set.

        x,  y, width, height, hidden, active, zindex


Parameters:
        
        control_name    The model full path of the control to change attributes on
        tag_table       A table with tags as the keys and the new values stored as the table's key values 
       
Example:
            

function set_control_hidden()
  local dk_data = {}
  dk_data["hidden"] = 1
  gre.set_control_attrs("my_control", dk_data)        
end
            

gre.get_layer_attrs

 gre.get_layer_attrs(
    layer_name
    tags...
 )
            

Get attributes for a layer.  Key name is the name of the layer or a variable.  Tags can be a list of the following values:

        x, y, alpha, hidden, active, zindex, xoffset, yoffset

A table with the results is returned.


Parameters:
        
        layer_name      The model full path of the layer to get information about
        tags            One or more tags as strings 
       
Returns:

        A table containing the tags as keys with the associated table value being the Storyboard
        value associated with that tag.

Example:
            

function check_if_hidden()
  local dk_data = {}
  -- check if my_layer is currently hidden
  dk_data = gre.get_layer_attrs("my_layer", "hidden")
  if dk_data["hidden"] == 1 then
    print("my_layer is currently hidden")
  else
    print("my_layer is currently visible")
  end
end
            

gre.set_layer_attrs

gre.set_layer_attrs(
    layer_name, 
    tag_table
)                
            

Set attributes for a layer.  Key name is the name of the layer or a variable.  Table contains the tags and values for the attributes to set.

        alpha, hidden, active, x, y, zindex, width, height, xoffset, yoffset

Note

Any change to the width and height values affect all layers.


Parameters:
        
        layer_name    The model full path of the layer to change attributes on
        tag_table     A table with tags as the keys and the new values stored as the table's key values 
       
Example:
            

function set_layer_hidden()
  local dk_data = {}
  dk_data["hidden"] = 1
  gre.set_layer_attrs("my_layer", dk_data)        
end
            

gre.set_layer_attrs_global

gre.set_layer_attrs_global(
    layer_name, 
    table
)                
            

Set attributes for a layer globally on all instances of the layer on all screens.  The layer_name is the name of the layer or a variable.  Table contains the tags and values for the attributes to set.

        alpha, hidden, active, x, y, width, height


Parameters:
        
        layer_name    The model full path of the layer to change attributes on
        tag_table     A table with tags as the keys and the new values stored as the table's key values 
       
Example:
            

gre.get_table_attrs

gre.get_table_attrs(
    table_name,
    tags
)
            

Get attributes for a table.  Key name is the name of the control or a variable.  Tags can be any of the control tags mentioned in section 6.1.12 and any of the following values:

rows

The number of rows in the table

cols

The number of columns in the table

visible_rows

The number of visible rows in the table

visible_cols

The number of visible columns in the table

active_row

The active cell row

active_col

The active cell column

row

The row index of the upper left row

col

The column index of the upper left column

xoffset

The current scroll offset in the x direction

yoffset

The current scroll offset in the y direction


Parameters:
        
        table_name      The model full path of the table to get information about
        tags            One or more tags as strings 
       
Returns:

        A table containing the tags as keys with the associated table value being the Storyboard
        value associated with that tag.

Example:
            

function check_if_hidden()
  local dk_data = {}
  -- Get the active row/column
  dk_data = gre.get_table_attrs("my_table", "active_row", "active_col")
  print("Active Cell: " .. tostring(dk_data["active_row"] .. ","
  .. tostring(dk_data["active_col"]))
end
            

gre.set_table_attrs

gre.set_table_attrs(
    table_name, 
    tag_table
)                
            

Set attributes for a table.  The table_name is the name of the control or a variable. The tag_table contains the tags and values for the attributes to set.

        x,  y, width, height, hidden, active, rows, cols, xoffset, yoffset


Parameters:
        
        table_name    The model full path of the table to change attributes on
        tag_table     A table with tags as the keys and the new values stored as the table's key values 
       
Example:
            

function resize_table()
  local dk_data = {}
  dk_data["rows"] = 5
  dk_data["cols"] = 10
  gre.set_table_attrs("my_table", dk_data)        
end
            

gre.get_table_cell_attrs

gre.get_table_cell_attrs(
    table_name,
    row,
    col,
    tags ...
)
            

Get attributes for a table cell.  table_name is the name of the table.  Tags can be a list of the following values:

        x, y, width, height, hidden

A table with the results is returned.


Parameters:
        
        table_name    The model full path of the table to get information about
        row   The row of the table to get information on
        col   The column of the table to get information on        
        tags          One or more tags as strings 
       
Returns:

        A table containing the tags as keys with the associated table value being the Storyboard
        value associated with that tag.

Example:
            

function check_if_hidden()
  local dk_data = {}
  -- check if my_control is currently hidden
  dk_data = gre.get_table_cell_attrs("my_table", 1, 1, "hidden")
  if dk_data["hidden"] == 1 then
    print("cell 1.1 of my_table is currently hidden")
  else
    print("cell 1.1 of my_table is currently visible")
  end
end
            

gre.get_string_size

gre.get_string_size(
    font, 
    font_size, 
    string, 
    length, 
    width
)                
            

Calculate the area in pixels which the given string will occupy on the screen. Optionally calculate how many characters can fit into a predefined screen area.


Parameters:
                
        string          The string to render
        font            The name of the font to render int
        font_size       The size of the font to render in  
        string_length   The length of the string to render or 0 for all (optional)
        width           A clipping width (in pixels) for the string, used to calculate how many characters fit
        (optional, by default there is no clip)
                
Returns:
                
        A table containing the following entries:
        "num_bytes" number of bytes that will fit in the clip 
  "width" string width in pixels as clipped by clip width
  "height" string height in pixels
        "line_height" height in pixels of the specified font
        

gre.poly_string

gre.poly_string(
    x_values, 
    y_values
)
  or
gre.poly_string(
    {{x=, y=}, ...}
)
            

This is a higher performance function for generating a polygon string based on a set of numeric data points maintained in Lua table arrays.

In the two argument form, the function receives as inputs two Lua tables whose content represents the numeric x and y data points to be converted to a string. The tables are 1 based arrays and must be of the same length.

In the single argument form, the function receives as input a single Lua table whose array content are tables with an "x" and "y" member value.

The string returned is designed to be compatible with the Storyboard polygon plugin and is in the form of X1:Y1 X1:Y2 ...


Parameters:
                
        x_values, 
        y_values    An table containing numeric data for the x and y points respectively.
        
        {{x=, y=}}  A table containing tables with x and y members specifying the x and y points.

Example:
            

-- Create a triangle polygon in a 100x100 square
local x_points = { 0, 50, 100 }         -- Left, Middle, Right
local y_points = { 100, 0, 100 }        -- Bottom, Top, Bottom
local x_y_string = gre.poly_string(x_points, y_points)
print("X Y String: " .. x_y_string)

-- Create the same triangle, but with x,y member variables
local xy_points = { {x=0,y=100}, {x=50,y=0}, {x=100,y=100} }
local xy_string = gre.poly_string(xy_points)
print("XY String: " .. xy_string)
                

gre.resolve_data_key

gre.resolve_data_key(
    key1 
    [, key2, ...]
)		      
		    

This function allows Lua scripts to resolve Storyboard context variables to a fully qualified name based on the current execution context.


Parameters:

            key1 ...    One or more string arguments containing the variable to resolve. 
            
Returns:

            A table containing the arguments provided on input as keys with the values being the 
            resolved data value.
                
Example:
    

-- Resolve the application my_var to a fully qualified name
local varname = "${app:my_var}"
local dv = gre.resolve_data_key(varname)
print("Full path for ${app:my_var} is " .. dv[varname])
		    

gre.load_resource

gre.load_resource(
    pool_name,
    resource_name,
    [pool parameters]
)		      
		    

This function will force the loading of a resource, such as an image or font, into the Storyboard application. This can be used in order to avoid load time delays that may be incurred as resources are lazy loaded into the application.


Parameters:

            pool_name       The name of the resource pool: image or font
            resource_name   The name of the resource that is to be loaded
            
The optional parameters vary depending on the pool being specified and are not required:
            image pool:
                w, h, background The width and height to cache the image at, and whether or not to load the
                image asynchronously the 'background'
            font pool:
                size, antialias The point size of the font and if anti aliasing is to be used
                
These options can be passed in as a table in the 3d parameter instead, which allows any or all of them to be specified.
On completion of a 'background' loaded resource, the following event is sent:
gre.resource_loaded 1s0 resource
Example:
    

-- Call this on app init to pre-load the image and font into the cache
function on_app_init(mapargs) 
    gre.load_resource("image", "images/tree.jpg")   
    gre.load_resource("font", "fonts/DejaVu.ttf")
-- Call this on app init to pre-load the image and scale it to 100x100
    gre.load_resource("image", "images/scaledtree.jpg", 100, 100)
    local tbl = {}
    tbl["w"]=100
    tbl["h"]=100
    tbl["background"]=1
-- Call this on app init to pre-load the image and scale it to 100x100 
-- asynchronously    
    gre.load_resource("image", "images/scaledtreebg.jpg", tbl) 
end
            

gre.load_image

gre.load_image(
    image_name,
    [optional table of parameters]    
)		      
		    

This function will force the loading of an image into the Storyboard application. This can be used in order to avoid load time delays that may be incurred as resources are lazy loaded into the application.


Parameters:
            resource_name    The name of the resource that is to be loaded
                        
The optional parameters are as follows:
                w The width to cache the image at
                h The height to cache the image at
                background Whether or not to load the image asynchronously the 'background'  
                                
On completion of a 'background' loaded resource, the following event is sent:
gre.resource_loaded 1s0 resource
    

gre.dump_resource

gre.dump_resource(
    pool_name,
    resource_name
)		      
		    

This function performs the opposite of the gre.load_resource call and removes a resource from the specified resource pool cache.


Parameters:

            pool_name       The name of the resource pool: image or font
            resource_name   The name of the resource that is to be removed
            
Example:
    

-- Force the tree.jpg image out of the cache, image will reload as required
function flush_tree_image()
    gre.dump_resource("image", "images/tree.jpg")
    gre.dump_resource("font", "fonts/DejaVu.ttf")
end
            

gre.walk_pool

gre.walk_pool(
    pool_name,
)		      
		    

This function reports on the memory used by all of the resources loaded into a particular resource pool.


Parameters:

            pool_name       The resource pool whose content should be reported

Returns:

            A table is returned with keys as the resources that are contained in the pool and values 
            indicating the number of bytes that a particular resource is using within the system.
            
Example:
    

-- Display the content of the current image cache
function show_image_cache(mapargs)
    print("Images")
    local data = gre.walk_pool("image")
    for k,v in pairs(data) do
        print("  ".. tostring(k) .. "=" .. tostring(v))
    end
end
            

gre.timer_set_timeout

gre.timer_set_timeout(
    function,
    timeout
)		      
		    

This function creates a one-shot timer which fires after "timeout" milliseconds and then executes "function"


Parameters:

            function       The function to be called when the timer fires
            timeout        The time in milliseconds before the timer should fire

Returns:

            A piece of lightuserdata which serves as an identifier for the timer
            
Example:
    

local idval = {}                    
function cb_func()
	print("CB FUNC HAS BEEN CALLED")
end

--Call cb_func after 1 second
function cb_set_timeout() 
	idval = gre.timer_set_timeout(cb_func, 1000)
end
            

gre.timer_set_interval

gre.timer_set_interval(
    function,
    interval
)		      
		    

This function creates a repeating timer which fires every "interval" milliseconds and then executes "function"


Parameters:

            function       The function to be called when the timer fires
            interval       The time in milliseconds of how often the timer should fire

Returns:

            A piece of lightuserdata which serves as an identifier for the timer
            
Example:
    

local idval = {}                    
function cb_func()
	print("CB FUNC HAS BEEN CALLED")
end

--Call cb_func every 2 seconds
function cb_set_interval() 
	idval = gre.timer_set_interval(cb_func, 2000)
end
            

gre.timer_clear_timeout

gre.timer_clear_timeout(
    id
)		      
		    

This function stops an existing timer from firing


Parameters:

            id             The lightuserdata representing the timer

Returns:

            Nothing
            
Example:
    

local idval = {}                    
function cb_func()
	print("CB FUNC HAS BEEN CALLED")
end

--Call cb_func after 5 seconds
function cb_set_timeout() 
	idval = gre.timer_set_timeout(cb_func, 2000)
end

function cb_clear_timeout() 
	local data
	
	data = gre.timer_clear_timeout(idval)
end
            

gre.timer_clear_interval

gre.timer_clear_interval(
    id
)		      
		    

This function stops an existing timer from firing


Parameters:

            id             The lightuserdata representing the timer

Returns:

            Nothing
            
Example:
    

local idval = {}                    
function cb_func()
	print("CB FUNC HAS BEEN CALLED")
end

--Call cb_func every 5 seconds
function cb_set_interval() 
	idval = gre.timer_set_interval(cb_func, 2000)
end

function cb_clear_interval() 
	local data
	
	data = gre.timer_clear_interval(idval)
end
            

gre.thread_create

gre.thread_create(func)		        
		    

This function starts a new operating system thread of execution that is independent from Storyboard's main thread. The function provided as an argument indicates the starting context for this new thread of execution.

The Storyboard data and event (get_data/set_data/send_event) API are thread safe. However the execution of data changes outside of the main thread of execution can have a significant impact on performance of the application and the preferred way of synchronizing data obtained in a thread with the Storyboard UI thread is by using a Storyboard IO event and sending the data via gre.send_event or gre.send_event_data. There are no thread specific synchronization primitives, such as mutexes, for synchronizing Lua data access, serialize to the main thread using an event if this is a requirement.

In scenarios where a controlled shutdown and restart of a Storyboard application is required, separate threads of execution pose a synchronization challenge. In these situations all created thread(s) must have their execution interrupted and terminate in order for a clean shutdown to be observed. This can be accomplished nominally by intercepting the gre.quit event and then taking appropriate action to flag a shutdown variable or send an unblocking event.

This function is not available on all systems and is not available if gre.thread_create is set to nil.


Parameters:
func The Lua function to run in a separate thread of execution from the main UI thread.
Returns:
Nothing
        
Example:
    

-- Flag to indicate that we want our threads to quit executing
local quit_threads = false

-- Run a poll loop waiting for a file (a_file) to appear and then send an event
function async_function() 
	while(not quit_threads) do
		local fp = io.open("a_file")	
		if(fp ~= nil) then
			fp:close()
			gre.send_event("file_created")
			return
		end
	end
end

-- Create the monitoring thread of execution
gre.thread_create(async_function)
		    

gre.vfs_open

gre.vfs_open(filename)		        
		    

This function provides read-only file access to resources packaged in the Storyboard virtual filesystem for embedded targets with no filesystem support. The function works similarly to the Lua io.open() and returns a FILE type object based on a project relative path. The returned object provides the file:read(), file:lines(), file:seek() and file:close() operations as described in the standard Lua documentation.

The use of this function can incur significant memory overhead if large files are read entirely into memory.

This function is not available on all systems and is not available if gre.vfs_open is set as nil.


Parameters:
filename The name of the resource to open as a project relative path (ie translations/french.csv)
Returns:
A file handle that contains readseeklinesclose operations.
        
Example:
    

-- Use a simple CSV parser that assumes a single delimiter between variable and value
function load_translation() 
	local fp = gre.vfs_open("translations/french.csv")	
	if(fp ~= nil) then
		local comma, var, value
		for l in fp:lines()
		do
			comma = string.find(l, ',', 0, true)
			if(comma ~= nil) 
			then
				var = string.sub(l, 1, comma - 1)
				value = string.sub(l, comma + 1)
				gre.set_data({ [var] = value })
			end
		end
		fp:close()
	end
end
		    

gre.mstime

gre.mstime()		        
gre.mstime(app_relative)		        
		    

Retrieve the current time in milliseconds in the default, no argument flavour. This call provides a higher resolution than the standard Lua os.clock()or os.date() functions.

When true is passed in as an argument, then the time returned will be relative to the application start time and aligned with the timestamps that are generated by the Storyboard logging API.


Returns:
        
        The current time in milliseconds in a system specific manner (gre.mstime()) or the time in milliseconds since the start of the application (gre.mstime(true))
                
Example:
    

-- Time an operation
local s = gre.mstime()
my_function()
local e = gre.mstime()
print("my_function took " .. tostring(e - s) .. "ms")

-- Determine how long from app start to this point
local delta = gre.mstime(true)
print(string.format("Application start to now: %d ms", delta)
		    

gre.env

gre.env(
    string_key
)		      
or
gre.env(
    table
)
		    

Return information about the Storyboard runtime environment. The input can be either a single string containing the key to look up or a table of keys for variables to match. The following table describes the available keys:

target_os

The target operating system

target_cpu

The target processor

screen_width

The dimensions of the screen width

screen_height

The dimensions of the screen height

active_screen

The name of the currently active screen

render_caps

The rendering capabilities. Currently the only defined capability is "3d" if 3d rendering is supported


Parameters:

Returns:
        
        If a single string is provided as an input argument, just a single data value for that argument is returned
        
        If a table is provided as an input argument, then a table with key/value pairs corresponding to the keys
        of the input argument and the results they provide.
                
Example:
    

-- Get the target OS for dynamic module loading
local os = gre.env("target_os")
print("Running on target OS: " .. tostring(os))
		    

gre.animation_create

gre.animation_create(fps, [auto_destroy], [end_callback])                        
                    

Create a new animation at the desired frame rate (fps). The second parameter (optional), auto_destroy, tells if the animation should be released once completed. If you specify a value of 1 the animation will be released and the returned id is not valid once the animation has completed. The third parameter (optional) indicates a callback function to be invoked when the animation is complete.


Parameters:
        fps    The animation frame rate
        auto_destroy    Pass 1 in to release the animation once completed
        end_callback    Provide a Lua function to be called in the animation
Returns
        An animation id to be used on future animation calls, nil on failure.
        
Example:        

function animation_create(mapargs, fps)
	local id
	id = gre.animation_create(fps)
end
        

gre.animation_add_step

gre.animation_add_step(id, data)

Add a step to a created animation. The id must be from a call to gre.animation_create. The data parameter defines the animation step values.


Parameters:
        id    The animation id

        data    A table of animation step values which can include:

            key: The data key for the animation step to act upon
            rate:  The animation rate string: [linear|easin|easeout|easeinout|bounce]
            duration: The length of the step (msec)
            offset:  The offset from animation start where this step begins (msec)
            from: The value to start the animation at, if not specified the value is the current value of "key"
            to: The end point for the animation
            delta: The delta for the end of the animation from the start point.  If both "to" and "delta" are  given
            then the "to" value is used.

Example:                
                    

function create_animation(mapargs)
	local data = {}
	
	-- slide the x position 400 pixels over 2000 msec and auto-destroy
	-- it on completion
	id  = gre.animation_create(60, 1)
	data["rate"] = "linear"
	data["duration"] = 2000
	data["offset"] = 0
	data["delta"] = 400
	data["key"] = "mylayer.mycontrol.grd_x"
	gre.animation_add_step(id, data)
end
                    

gre.animation_destroy

gre.animation_destroy(id)


Destroy the animation associated with id.

Parameters:
        id    The animation to destroy

Example:                        
                    

function create_animation(mapargs)
	local data = {}
	
	-- slide the x position 400 pixels over 2000 msec
	id = gre.animation_create(60)
	data["rate"] = "linear"
	data["duration"] = 2000
	data["offset"] = 0
	data["delta"] = 400
	data["key"] = "mylayer.mycontrol.grd_x"
	gre.animation_add_step(id, data)
	
	-- destroy it
	gre.animation_destroy(id)
end                        
                    

gre.animation_trigger

gre.animation_trigger(id)
gre.animation_trigger("animation_name")

Trigger an animation to run. If an id is used to trigger the animation, then it must be the return value from gre.animation_create(). If a name is used to trigger an animation, then that name must be the name of the animation specified in Designer.


Parameters:
        id    The animation to trigger

Example:                
                    

function create_animation(mapargs)
	local data = {}
	
	-- slide the x position 400 pixels over 2000 msec and auto-destroy
	-- it on completion
	id = gre.animation_create(60, 1)
	data["rate"] = "linear"
	data["duration"] = 2000
	data["offset"] = 0
	data["delta"] = 400
	data["key"] = "mylayer.mycontrol.grd_x"
	gre.animation_add_step(id, data)
	
	gre.animation_trigger(id)
end                       
                   
--Example of using gre.animation_trigger passing animation names.
function cb_toggle_cur_5day()
  if cur_5day_toggle == false then
      gre.animation_trigger("show_5day")
  else
      gre.animation_trigger("hide_mon_to_fri")
  end
end